![]() The issue that arises here is that players can also sell their goods to NPCs, ultimately creating an indefinite source of virtual money that can be added into circulation as NPCs can hypothetically purchase an infinite number of items from the player. ![]() The NPCs exist solely as traders, for example, offering five apples for $10, and they can trade in perpetuity. Unlike on player islands, where players can set up individual shops, buying and selling goods through the exchange of money without altering the server’s money supply, in the mainland area, players can purchase goods from non-player characters, or NPCs. Therefore, with each additional unique login to the server, $1,000 is added to the money supply.įurther, there is a secondary area where money is added into circulation: the mainland market area. Each player receives a base amount of virtual money when joining the server, let’s say, $1,000. Many Skyblock servers suffer from the same root issue, compounded over time: they do not have a central bank or any equivalent to regulate the money supply across the floating islands. Investigating Skyblock server infrastructure, it becomes clear why Minecraft servers all resort to server resets so frequently. The Skyblock servers would resort to a server-wide reset because of uncontrollable inflation: players would obtain too much money, overwhelming the money supply and disincentivizing new players from joining the server. I would join a new server, dedicate time building and progressing in the game, and then the server would reset, removing all of my progress. ![]() (Hence, being in the “sky” on a “block.”) Though I enjoyed the video game, playing on Skyblock servers would often leave me frustrated. In it, a player starts on a small floating island over a void with few resources and can also access the “mainland” area to purchase additional supplies and visit other players’ islands. Skyblock is a gamemode offered by many Minecraft servers. The sandbox video game offered almost infinite ways to play, but I would almost always spend my time in multiplayer Skyblock servers. As a middle schooler, I often played on Minecraft multiplayer servers.
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